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- ============================================
- MAV2 - A Deathmatch Mini-Episode by Tom Neff
- ============================================
-
- MISSION 1 - TARGET CENTER!
-
- BETA TEST Version of August 8, 1994
-
- Please review this BETA TEST version of MAV2 Mission 1
- and email your comments to: tneff@panix.com
-
- ============================================
-
- This is (part of) a preliminary version of a three- or four- mission
- mini-episode designed for the ultimate in DOOM DEATHMATCH enjoyment! It
- should be usable under 1.2 through 1.6, any deathmatch rules, although
- the flow of play will of course be slightly different. Actually, you
- may see a couple of small HOM (Hall Of Mirrors) glitches under 1.2, but
- it shouldn't affect game play very much, and under 1.5-1.6 it's perfect.
-
- The TARGET CENTER is a lightning level to get those Deathmatch juices
- flowing! There is no place to hide, nowhere to go, just an open
- "playing field" surrounded by "bleachers" and a control room. You
- enter from one of four "ready rooms" with a shotgun or chaingun, but all
- four ready room doors open together, so your enemy will have to spot you
- visually.
-
- There is minimal ammo on the "field" and some boxes in the stands. A
- few stim packs are around, and (except at harder skill levels) one green
- armor in the control room.
-
- There are a plasma gun and a rocket launcher hoisted way up on pipe
- stands. Each pipe lowers briefly when you press the button at the
- *opposite* end -- better run to grab the weapon before it rises! And
- hope the enemy doesn't get there first...
-
- There's also a chainsaw hidden behind a wall.
-
- Up in the control room is a switch that raises the rim of the "field"
- just enough so that it becomes one-way! You can get in, but you can't
- get out except by dying. If this switch is hit, it lasts until you exit
- the level. See how you like it.
-
- To exit the level, press the gargoyle switch behind the silver door,
- then run (or have the other fellow ready) to enter the Exit door at the
- far end and hit the switch.
-
- There are just a few monsters to soften you up, if you want them.
-
- Notice the red team/blue team decor? No way to enforce it in the game,
- but if you wanted to play four at once in here, you could think of each
- team has having its own "audience." Alternatively, the way the
- bleachers are laid out, if you want to play "death co-op" and just let
- some folks "sit and watch" that might be fun. Co-op players start out
- in the ring.
-
- There is no nukage or crushers, but you can rocket yourself to death if
- you insist. I will probably segregate weapons by difficulty level in
- the final product, but for now they're all in there.
-
- --------
-
- If you make a really cool LMP of this level I would like to see it! Let
- me know via email. Good luck, and happy DOOM'ing!
-
- -- Tom Neff tneff@panix.com
-